Dan Torop, Ocean

Ocean overview (brief) from Dan Torop on Vimeo.

I’ve worked on the digital Ocean since 2000. It is a real-time, physics based, interactive manifestation of the ocean.

I was spending a lot of time out at the ocean, photographing the waves. It was sublime. But, apparently, also determined by the laws of physics? So I researched a bit, found some fluid dynamics math, and began work on an implementation of the ocean.

The project’s gone through permutations over the years. Initially I thought of it as a still piece, a screen one could walk over to and see a preset variant of the ocean. Soon, though, I hooked up a gamepad to allow control of viewpoint, the wind and the rain, gravity, the sky color. Eventually an archipelago and a moon both seemed necessary. There is also scary mode.

––Dan Torop

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